31.7.11

Anisculpt in Blender 2.58



In Blender 2.58 you don´t need the Anisculpt scripts anymore, just create a shape key and sculpt it :)

Sculpt,Sculpt,Sculpt, I love sculpt stuff, is one of the most direct way to create. You don´t need to know technical stuff, just a bunch of brushes and your own art. It would be nice that in near the future you can pose your bones of your rigged characters with this kind of tools.


En Blender 2.58 ya no necesitarás los scripts de Anisculpt nunca más, sólo crea un shape y a esculpirlo :)

Sculpt, Sculpt, Sculpt, adoro la herramienta Sculpt, es una de las maneras más directas de crear. No necesitas excesivos conocimientos técnicos, únicamente un puñado de pinceles y tu propio talento artístico. Sería perfecto poder posar el rig de los personajes con este tipo de herramientas.

5 comments:

  1. This is great, Daniel, I'll post it at blendtuts.com news :)

    Thanks!!

    ReplyDelete
  2. Nice work! ;)
    Thanks Daniel!!!

    ReplyDelete
  3. Fantastic work!
    Indispensable tool!

    Congratulations!

    ReplyDelete
  4. Anonymous2.8.11

    nice! thanks for showing the workflow!

    ReplyDelete
    Replies
    1. hi daniel it's possible blender 2.6 to maya ,maya to blender 2.6 pipeline

      Delete